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| Didn't know java could even handle something like this | ||
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Moderators: admin, Eskadron, Virtuosofriend
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| Author | Post | ||
| Eskadron |
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![]() ![]() ![]() Registered Member #2 Joined: Sat Aug 11 2007, 02:44AMPosts: 106 | Why is this thing so addictive? | ||
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| TrevWolf |
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![]() Registered Member #5 Joined: Tue Aug 14 2007, 09:07AMPosts: 158 | Hello sand. Goodbye, rest of day. Trev Wolf | ||
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| admin |
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![]() ![]() Registered Member #1 Joined: Tue Aug 07 2007, 05:15AMPosts: 207 | damn you sand, now I gotta try mixing a bunch of shit together and setting it on fire | ||
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| TrevWolf |
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![]() Registered Member #5 Joined: Tue Aug 14 2007, 09:07AMPosts: 158 | Have you seen grass/water? Wild. Trev Wolf | ||
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| Eskadron |
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![]() ![]() ![]() Registered Member #2 Joined: Sat Aug 11 2007, 02:44AMPosts: 106 | Try placing a line of spout at the top and plant at the bottom. Then try placing short lines of well right under the spout. | ||
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| TrevWolf |
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![]() Registered Member #5 Joined: Tue Aug 14 2007, 09:07AMPosts: 158 | Trippy. I managed to get a continual burn thing going - it rebuilt at the same pace it burnt off. Trev Wolf | ||
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| Eskadron |
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![]() ![]() ![]() Registered Member #2 Joined: Sat Aug 11 2007, 02:44AMPosts: 106 | I'm calling BS on that one. Not for any sizeable amount of time anyway. Try filling the field with spout, then drawing a spiderweb of 1px plant, then setting it on fire. | ||
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| TrevWolf |
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![]() Registered Member #5 Joined: Tue Aug 14 2007, 09:07AMPosts: 158 | It's still going - 5 hours strong now. I haven't had to interfere, which is pretty nifty. Basically I made a grid of sprout, set green at the top and the bottom, let it fill up with water, greened it, then set a fire at one point at random. Didn't even need a torch. The oil is on fire at at 5x, I don't know if that made a difference. Important bit: The grid formation of the spout must be in a mobius pattern. Afterwards, the barrier between the bubbles formed must be broken ever so slightly - I used random slashes with green. This basically forms several dozen mini containers for the fire/water/green system, self contained and perpetuating. [ Edited Wed Aug 29 2007, 10:31AM ] Trev Wolf | ||
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| Eskadron |
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![]() ![]() ![]() Registered Member #2 Joined: Sat Aug 11 2007, 02:44AMPosts: 106 | Ah. I thought you had a single stream feeding a fire. That one just doesn't work. Just having something burn indefinitely isn't hard. | ||
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| TrevWolf |
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![]() Registered Member #5 Joined: Tue Aug 14 2007, 09:07AMPosts: 158 | A single stream is difficult - still working on that one. Trev Wolf | ||
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| Eskadron |
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![]() ![]() ![]() Registered Member #2 Joined: Sat Aug 11 2007, 02:44AMPosts: 106 | Don't think it's possible. Rates are too different. I've even tried isolating the stream in a one-pixel corridor. ... I need to get out more. | ||
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| TrevWolf |
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![]() Registered Member #5 Joined: Tue Aug 14 2007, 09:07AMPosts: 158 | the one pixel corridor is good, but the problem comes at the green - the rate becomes much to rapid and clogs the water. Trev Wolf | ||
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| TrevWolf |
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![]() Registered Member #5 Joined: Tue Aug 14 2007, 09:07AMPosts: 158 | Ah! I've got it - the solution was in the problem. Set the water to 5x, set the green on the top, just touching the left side. Set a torch on the right side, and bingo. Perpetual flame. Trev Wolf | ||
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| Eskadron |
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![]() ![]() ![]() Registered Member #2 Joined: Sat Aug 11 2007, 02:44AMPosts: 106 | Set a torch anywhere, perpetual flame. | ||
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| admin |
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![]() ![]() Registered Member #1 Joined: Tue Aug 07 2007, 05:15AMPosts: 207 | ^^^ can't beat a programmer's logic :P | ||
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